![]() ![]() Pro-tip for PC users: When connecting to something that has only one input, hold down the Shift key on your keyboard to instantly choose the Input and start another connection. Do this until all of your blue Fire Trap Blockades are connected. So, select that Fire Trap Blockade that you just wired, select its Power Output A and connect it to another blue Fire Trap Blockade. Remember that Blockades have an Input to control them, but they also have an Output to continue the same signal. Select the Spinner, select the Blue Output and connect it to one of your blue Fire Trap Blockades. This will enable you to control when players will be able to get into the game area. Until only one remains! Check out the example below:įirst, you'll need to open the Wire Menu, select the Switch and connect its Power Output A to the Wooden Cube Blockade. Your players will choose a color to stand on and be ejected from the game if the Spinner lands on their color. ![]() You'll need a Spinner, a Switch, 1 Wooden Cube Blockade and 16 Fire Trap Blockades.įirst, set your Blockades in the pattern that you want, and color them to match the Spinner. Let's take the element of surprise and create a fun game of elimination! First things first, we'll need to create a Unitz for our game. You already know that Dice and Spinners will generate a random outcome. For example, if you connect a Blockade to the Four output of a Dice, the Blockade will stay down as long as the Dice is showing 4. The other inputs are continuous signals that will be sent as long as the Dice or Spinner is currently landed on that option. The All output will send a Pulse signal when the Dice or Spinner lands on any result. If you connect something to the Stop input, the Spinner will keep spinning until a signal is sent to the Stop input). (Note: If nothing is connected in the Stop input, the Spinner will stop by itself like normal. When a signal is received in this input, the Spinner will stop spinning and land on a color. Spinners have an extra input called Stop. When a signal is received, the Start input will start rolling the Dice or spinning the Spinner. To go back to the clicking behaviour, you can disconnect the inputs by clicking on them). (Note: When you connect a wire to one of the inputs of a Dice or a Spinner, you won't be able to use it by clicking directly on the furniture anymore. If you're into hosting or playing different games in Woozworld, we're sure you're already preeeettty familiar with Dice and Spinners! We're also preeeetty sure you're going to love all the awesome tips and tricks we've got to show you to help you connect your dice and spinners to the Wired Furniture! Now, you can control them from across a Unitz AND create different actions depending on what they land on! ![]()
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