Keywords can be related to anything, allowing advanced filtration and specific results. Quotation marks can be used for whole phrase (example: "action rpg") or exact word (example: "4x"), and combined with exclusion if needed (example: -"action rpg"). Minus sign can be used for exclusion (example: -anime). * KEYWORDS - Defines maximum of five keywords separated by space. * TO YEAR - Defines the latest year of release represented by four digits. * FROM YEAR - Defines the oldest year of release represented by four digits. * ORDER - Defines how the generated list should be sorted. * THEMES - Defines the topic related to the game. * MECHANICS - Defines elements of gameplay. * GRAPHICS - Defines how gameplay is displayed. * SIGN - Defines if criteria should be included (+) or excluded (-). * COMBINED GENRE - Defines the second genre of the combination. * GENRE - Defines the main type of gameplay. * PLATFORM - Defines the whole family or a single model. Note that due to the fact that there are thousands of titles in the database, some small part of them may not contain some data and latest releases may not be included shortly after the premiere. How can this problem be solved? As for frame restriction animations, I understand that this is how the game initially works.Generates a list of all games that match the criteria settings. In D3d DirectX mode, if you look at the sun or other light sources, the fps drops sharply. It sounds like a silly question, but what if you reboot your computer?įor some games using timeGetTime (a Windows function returning the elapsed time in ms since the boot) this is a problem because they weren't prepared in the Win98 days for a computer running more than 1 day I think, and they cannot handle too large values properly coming from the function. I quickly tried out this game and it worked for me at 60fps with default settings (no fastvidmem access was required). The reason is that the animation may be bound to a timer, or some timing service instead of the refresh rate (like in Star Wars Phantom Menace). The reason is that Īs for Blade of Darkness: animation in games can be blocky even if the rendering itself is running at 60fps. Dege wrote on, 20:08: As for Blade of Darkness: animation in games can be blocky even if the rendering itself is running at 60fps.
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